Video Gaming, Education and Digital Learning Technologies
نویسندگان
چکیده
منابع مشابه
Gaming Technologies for Anatomy Education
We report on a project which is exploring how the technology and language of computer games can be used to create novel resources for anatomy education. We present our experiences of developing a simple anatomy game, with an emphasis on software development issues, and offer this as a case study for those wishing to create 3D educational content within an academic context.
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The focus of this chapter is how video games can be utilized for instructional purposes, specifically in the STEM areas (Science, Technology, Engineering, and Mathematics). Gaming, as an instructional tool, enables educators to create participatory learning activities, assess understanding of complex and ill-formed situations, facilitate critical thinking and problem solving capabilities, and e...
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Digital Video 1 DIGITAL VIDEO , LEARNING STYLES AND STUDENT
This study focused on student ability to analyze and interpret motion graphs following laboratory instruction that utilized interactive digital video as well as traditional instructional techniques. Particular attention was given to students’ ability to construct and interpret motion graphs. Two laboratory exercises involving motion concepts (i.e. freefall and projectile motion) were developed ...
متن کاملDigital Gaming and Language Learning: Autonomy and Community
Alice Chik, City University of Hong Kong The relationship between digital game play and second language (L2) learning is a particularly tricky issue in East Asia. Though there is an emerging presence of Chinese online games, many more young people are playing the Englishor Japanese-language versions of the most popular commercial off-the-shelf (COTS) video games. In other words, most Chinese ga...
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ژورنال
عنوان ژورنال: D-Lib Magazine
سال: 2002
ISSN: 1082-9873
DOI: 10.1045/february2002-kirriemuir